Long time coming here. Didn’t get too far into balance, gameplay and a load of other changes that I’ve been meaning to tinker with, but this is still a good release. Expecting some bugs for the new things and I’m sure they’ll also need some fine tuning. Keep in mind that 2.5E is the ‘real’ release of this and D is just for the sake of it. 2.5D’s TLMS probably won’t work right, but bear with it until Zandronum gets released. Well without further adieu…
-It is now possible to remove monsters off the field. There is a new key in the controls that controls this. When pressed, the class will launch a fist attack, and go back to the weapon you were using previously. The hit monster then drops whatever amount of mana it would drop when it dies. Virus obviously doesn’t have fists and has a lot more flying units so the c375 instead gets a short range basic shot projectile.
-Missummoned heroes now give 50% mana refunds! There is also a flag that’s set server side and so this can be disabled inputting ‘set mana_reimbursement 0’ CAUTION: THIS DOES NOT WORK ON 2.5D TLMS. However, it works on 2.5e TLMS without any issue.
-Brand new ‘Hero Joined the Fray’ images have been created for EVERY monster. Huge thanks for TerminusEst13 for pumping out 426 different images that greatly enhance the appeal of the game! Very very beautiful work!
-Reworked the mini tech trees. They should now behave exactly as they used to.
-Virus’ flight isn’t broken. Yep. You read that right. It will no longer glitch and break over huge pits anymore. I’m absolutely elated!
-New mana sprites courtesy of Neoworm. Thanks a bundle!
-Made mana pickup sounds unique to the class. The played sound is appropriate to the game your class is based on.
-Bullet based monsters are a lot more aggressive in TLMS. In an attempt to curb this, globally all the bullet monsters in TLMS do -2 damage from their normal counterparts.
-And to save pointless bullet points, the following monsters have new translations: Cacodemon (Silver), Chaingunner, Pain Elemental, Doom Imp(Yellow), Baron of Hell, Vile Fire, Ophidian, Iron Lich, Ettin (Silver, Red and Blue), Daedalon & Magebosses, Sentinel, Stalker, Reaver, Cubemen, Korax, Wyvern, Red Mummy, Leader, Felix, Land Carrier
-Repositioned cooldown timers for any hud larger than 1024×768 so they overlap as intended.
-Attempted to fix all the issues with trails of blood hanging in water and bouncing all over the place. Only time will tell if this was successful!
-Team ice attacks didn’t freeze for some reason.
Hell Knight: Removed the translations on their projectiles. Hell Knights are so well translated now that you no longer need projectiles to tell em apart.
Low Tier Humanoid Monster: New burning death sprites curteousy of Blox!
Cacodemon: Yellow Team Cacodemons could hurt teammates.
Baron of Hell: Yellow Team Baron of Hells melee did ‘Green Team’ type damage.
Cyberdemon: Blue Team Cyberdemons still had that lousy TID Hate method which may have bugged their AI on TLMS.
Mummy(s): Made the melee only vanilla Mummies like the colored variety in which the white wraps on their body are all one solid color.
Nitro Mummy Ghosts (upgraded): Green Nitro Mummy Upgraded ghosts inherited from the Blue Nitro Mummy which lead to them appearing blue.
Weredragon: A frame for the Weredragon’s back, ‘BARGI0’ had a strange black bar on it.
Ettin(Upgraded): The blocking Ettins now have new sprites shamelessly taken from Neoworm. Thanks again!
Ettin(Upgraded): Blocking Ettins would revive normal for any non colored class.
Acolyte, Macil, Rebel, Player: Enhanced and redid the greens for all these sprites. Translations to different colors should look way sharper now.
Stalker: Changed melee damage from random 4,6 to 4.
Dev Crusaders: Melee damage from 4 to 3.
Spectre A: Added a 1/2 damage resistance to players.
Faction Info: The information image incorrectly stated that the Strife Player takes 10% less damage from various things instead of 50-60%.
Stalker(Upgraded): For whatever reason, upgraded Stalkers didn’t like summoning when being summoned into a wall.
Reaver: Team Reavers didn’t have the damagefix for their projectiles and still took off 40hp a shot.
Repair Drone: Not really a bug, but they’ve not been broken for a long while. Finally got around to reverting the message.
Common Flemoid: Increased attack speed by 2 tics for both normal and upgraded types.
Bipedal: Attack speed increased by 1 tic.
Stridicus: Increased health back to 480 from 450. Also increased attack speed by 2 tics.
c375: Did I mention that the flying is no longer glitched? Well… it isn’t! It works perfectly now!
2.5E (for Zandronum)
2.5D (for Skulltag 98d)