Final revision until 3.1. I still plan on making it a pseudo closed beta so beware.
-When upgrading or removing an upgrade that permanently changes a monster, you now default to whichever monster said upgrade affected EG: Removed Ettin Upgrade -> Ettin Summoner is now automatically selected
New Translations – Hexen Templar, Red Nazi
-Reinstated ‘A_CrispyPlayer’ to the Strife player’s death state
-Repair Drone: The message for the Repair Drone’s information now stays on screen two times longer than any other summoner
-Reduced the Flembomination radius from 90 to 78
-Permanent mana would always give a quantity of 1 no matter the pickup.
-ZDWARS 17 – Flame Temple: Statue heroes wouldn’t spawn thanks to botched code. Quickly fixed and added the map fix into this pk3 until I release version 1.7 of the map pack
-Team Vile Pulses revived LMS Monsters instead of TLMS. I can only imagine the large amounts of infighting and other AI abnormalities this caused
-Team Cyberdemons within melee range would sometimes fire rockets without team damage types. This means there would be friendly fire and even death to players/team monsters
-For the umpteenth time fixed Yeti/Wendigo obits again. I bet they’re still broken just to spite me.
-Red team Treadmills could not be removed from battle… not like you’d do that anyway but still
-Related to the last problem, Red Team Treadmills wouldn’t ever fade after being revived more than once