-Programmer: Fiddled with the Close Too Close values and states again. Third time’s the charm!
-Entity: Reverted the Entity’s changes from the previous version… AGAIN. This time I raised the cost from 100/90 to 125/100 because now it almost can kill a Cyberdemon
-Removed ‘A_CrispyPlayer’ from the fire death state until Zandronum fixes the crashing issue