ZDoom Wars I Maps v1.7c

C is a revision of the previous map pack to clear out patch errors. They’re exactly the same otherwise.

-Renamed all the previous CVars to remove the space so they’re easier and more consistent to work with. Ex: “ZDWars26 Boss” is now “ZDWars26Boss”

ZDWARS1: Created a new CVar called “ZDWars1Pit” and if set to 1, the center will no longer drop and turn to lava

ZDWARS3: -Raised the archway between the west side of the map and the center pillar portion. Also raised the floor in the caged room’s pits. Raised the platforms in the stained transparent Doom glass so monsters no longer walk off. Made the ledge on the western part of the central room a 3d floor with the underneth portion connecting to the other large room and in process cut the black and white faux teleporter room to said platform.

ZDWARS9: Created a new CVar called “ZDWars9Pits” and if set to 1, the portions of the floor will no longer drop down to lava

ZDWARS11: -Made the blood pool no longer damage you because… that never really made sense to begin with. Raised the ceiling of the red cave area above the lava pit that connects to the white area

ZDWARS15: -Opened up the three paths into the graveyard portion

ZDWARS16: -Raised the cage area to the west of the amp

ZDWARS17: -FINALLY got the correct track information for this map. Thanks Gui!

-Added in 4 platforms to the Felix area to try and balance it out compared to the other two segments

ZDWARS18: -Removed the cages from the pathway to the bases and replaced them with passages that cut and better connect all the areas together

ZDWARS19: -Heavily edited the map. Removed seveeral portions, opened up many hall ways, added in several platforms. Just a bunch of changes that make the map less claustrophobic and more suited for this mod

ZDWARS21: -Added a few platforms and opened up the caves/block area at the western part of the map

ZDWARS23: -Map had a large revamp with several heavily edited areas including making the outside portion smaller

-Adding another passageway from the slime to outside via window

-Adding another opening down the ramp to the outside area

-Increasing the map01 platforms size

-Making the E1M3 area less campable (Taken from the Kosher maps… Thanks combinebobnt)

-Adding a few passageways/platforms through the map02 portion

-A few other misc platform additions

ZDWARS28: -Now is replaced with a new map called “Discord” by Damage aka Grymmoire

ZDWARS29: -Created a new CVar called “ZDWars29Spawners” and if set to 1, mana will no longer be periodically spawned and the towers will no longer produce damaging floors at random

-Added 4 platforms around the core of the map to make the outer ones more balanced?

-The transparent green boxes are now able to have monsters summoned upon them

ZDWARS30: -Removed the micro sector rocks upon the large castle platforms on either side of it and replaced them with a very modest amount of the ‘Rubble’ actors. Also made the stained glass ‘Block Everything’ as originally intended

ZDWARS32: -Fixed a lot of odd texturing in the white base. I have a feeling that no matter what the texturing in this map will never be right, but it’s still a personal favorite regardless

Bugs:

-ZDWARS6: -Fixed a whole lot of vertices not connecting in the center, several erroneous textures and sector brightness issues

-ZDWARS7: -Fixed the hom and various broken/misaligned textures

-ZDWARS13: -For whatever reason, the red fog stopped functioning between engine revisions. No idea how long this has been busted

-ZDWARS17: -Statues never properly spawned the heroes they represented before due to me not knowing how to code. Nice

-ZDWARS19: -For whatever reason after the Zandronum updates, the dummy boss that romps around wouldn’t spawn

-ZDWARS26: -For whatever reason after the Zandronum updates, Tyketto no longer spawned

-ZDWARS29: -For whatever reason after the Zandronum updates, pink mana no longer spawned. Ugh.

-ZDWARS30: -Forgot to add NEXTMAP to the map info so the map would never properly rotate. Fixed those two broken trees near the start of the river, removed those cages on the grass side that prevented summoning

Download: Map Pack v1.7c

Also I’m a dum dum and never linked the required resources pk3 here. Whoops. Here’s the link.

Download: ZDoom Wars I Resources v 3.x

Map Pack Part Deux + Hosting Guide

I updated the ‘Hosting a Server’ page several days ago so go check it out if you’d like.

The map list I gave last time was tentative, but now it’s pretty much finalized with a very very low chance of change. Without further adieu:

ZDWARS1 – Wierd Bases
ZDWARS2 – Despair Canyon
ZDWARS3 – Da Void
ZDWARS4 – Caverns
ZDWARS5 – Doom City
ZDWARS6 – Doom City Outskirts
ZDWARS7 – Valley
ZDWARS8 – Tech Monolith
ZDWARS9 – Blazing Colosseum
ZDWARS10 – Greater Crucible
ZDWARS11 – Battlefield ’94
ZDWARS12 – Barrens
ZDWARS13 – Turmoil
ZDWARS14 – Command and Conquer
ZDWARS15 – Dead Haze
ZDWARS16 – Greatest Crucible
ZDWARS17 – Flame Temple
ZDWARS18 – Red Canyon
ZDWARS19 – The City of Chaos
ZDWARS20 – Pacific Warfare
ZDWARS21 – Grimwald
ZDWARS22 – System Reboot
ZDWARS23 – Knee Deep in ZDWars
ZDWARS24 – Something Epic
ZDWARS25 – Binary Core
ZDWARS26 – Tyketto’s Den
ZDWARS27 – Facing Worlds
ZDWARS28 – Snowfield
ZDWARS29 – Binary Core Jr.
ZDWARS30 – Fields of Fate
ZDWARS31 – Despair Canyon Classic
ZDWARS32 – Caverns Classic
ZDWARS33 – Great Crucible

So take note of this and get your gripes & moaning out now because you still have time to possibly change my opinion before release. ZDWars One is now aiming for quality over quantity so things are changing to live up to that tired old mantra. Besides you gotta admit that the novelty of older maps and my butchered versions of preexisting maps has long been worn out. This is a welcomed change here. If you don’t agree with this then play an older map pack. Hell I used to play 204s map pack when Ventris cut the old Greater Crucible so I don’t see why you guys can’t do the same. That’s pretty much it.

As a side note, Zandronum really has some fantastic ways of handling monsters now to reduce bandwidth usage. The server I had up last night with a lot of randomized chaos with 4 players was idling smoothly and didn’t jump above 110kb once. Really excited to see the first widespread release!

The Map Pack + Music Pack Notes

As we all know the map pack is long overdue for a huge update. Compared to how the rest of the game is now, the maps are the only things that ‘feel’ loose and outdated which is both a good and bad thing. Unfortunately since there hasn’t been anyone around to give the maps legitimate updates I’m afraid that means I have to. You’ve already seen the work I’m capable of when I map. It ain’t pretty. This also means several maps are going to be cut from the pack, but at the same time several others will receive some edits/revamps. Here’s a tentative list of what’s going to be in for 2.5:

ZDWARS1 – Wierd Bases
ZDWARS2 – Despair Canyon
ZDWARS3 – Da Void
ZDWARS4 – Caverns
ZDWARS5 – Doom City
ZDWARS6 – Doom City Outskirts
ZDWARS7 – Valley
ZDWARS8 – Tech Monolith
ZDWARS9 – Blazing Colosseum
ZDWARS10 – Greater Crucible
ZDWARS11 – Battlefield ’94
ZDWARS12 – Barrens
ZDWARS13 – Turmoil
ZDWARS14 – Command and Conquer
ZDWARS15 – Dead Haze
ZDWARS16 – Greatest Crucible
ZDWARS17 – Flame Temple
ZDWARS18 – Red Canyon
ZDWARS19 – The City of Chaos
ZDWARS20 – Pacific Warfare
ZDWARS21 – Grimwald
ZDWARS22 – System Reboot
ZDWARS23 – Knee Deep in ZDWars
ZDWARS24 – Something Epic
ZDWARS25 – Binary Core
ZDWARS26 – Tyketto’s Den
ZDWARS27 – Facing Worlds
ZDWARS28 – Fort Korax
ZDWARS29 – Despair Canyon Classic
ZDWARS30 – The Chapel of Dimensional Madness
ZDWARS31 – Caverns Classic
ZDWARS32 – Caverns (2 base)
ZDWARS33 – Great Crucible
ZDWARS34 – Snowfield
ZDWARS35 – Fields of Fate
ZDWARS36 – Binary Core Jr.

As you can see the original 24 maps haven’t been altered from their numerical scheme, but the later ones that have been added since are all rearranged and not like they were before. It’ll take some getting used to, but I’m sure everyone will be accepting to it eventually. I’ll even make key for toggling a maplist until you can get used to what maps are what.

Now regarding the maps that are getting edited, I’m not going to say which ones or how so. It should be obvious based on how some of these maps play and how often they’re played. That’s all you need to know really.

For the music pack, I’m making it entirely optional like it SHOULD HAVE BEEN. Every single map will now have a MIDI or low res song already playing without loading the music pk3. If you want the higher quality songs, take the pk3 and place it in your skins folder and presto! You now have the mp3 songs like before. This was done to make your life easier, but I have a feeling this will not be that well received. Oh well!

I’m fully expecting a lot of flack for the map and music pack upon release.

ZDWars 2.4c + Site + Future Stuff

So as you may see there is a 2.4c of ZDW I. It simply is a fix for techtrees and nothing more so don’t look too far into it.

I would also like to take this moment to state that unless there’s a multi-month backlog of ST build releases again, you really shouldn’t expect 2.5 until 98E is released. The bad news is that could take MONTHS to actually happen. The good news is by then there should be some actual NEW features and content added into the game. The map and music packs should also be receiving long overdue updates too. Specifics of everything mentioned will be a surprise so stay tuned!

Now as far as this site goes yeah it’s still pretty bare bones at the moment. Over the next coming weeks I plan on doing some real updates and adding major content which should provide minutes of amusement for you. Some of the stuff may be interesting or beneficial to you. Some of it may be a waste of time, but the important thing is it will be there whether you like it or not!

That’s all I’ve got for now.