ZDoom Wars I v 3.0f & Map Pack 1.6c

Well here’s to another revision update. Now we’re on 3.0f and the maps are at 1.6c. Should be pretty good to go.

Data V3.0f Changelog]

-A big unnoticeable change, but all the decorate files internally are now .dec instead of .txt. I guess if you’re studying (STEALING1!11!!!#$) the code from this it saves you from having to set each txt as decorate in your lump editor

-Made a rudimentary script to prevent telefrags. It activates and deactivates sv_unblockplayers at the beginning of each round. Also added -TELESTOMP to the classes for the heck of it

New translations: Silver Sentinel




-Turret: Turrets can no longer hit ghosts. There. Now leave me alone about this


-Telefogs produced by the monster remover would not appear


-Mancubus: When retrofitted to the flame version and teleported on TLMS, Mancubi would revert back to the normal version

-Vile Pulse: Vile pulse Viles when removed by the monster remover dropped blue mana


-Repair Drone: This a rather bizarre one. Online in servers this seems to be completely busted and just clears any translation whatsoever. Offline or a server I host it works fine. I’m going to take a guess and say it’s because of how the translations are loaded. I gave them their own separate script and since there’s no way of testing this until this is uploaded… here’s to hoping!


In addition to previous versions Land Carriers and Leaders cooldowns being flipped, their limits also were. You could summon 3 Leaders per round and 4 Land Carriers

-Landcarrier: I still don’t believe this to be a real bug. The original code is fine, and not to mention I’ve never had anyone tell me how to reproduce it nor have they ever actually confirmed seeing it. I’ve also never seen it personally and the Land Carrier can jump around so it doesn’t necessarily always spawn all 50 pairs at once. Talk about blasphemous rumours. Anyway I rewrote the Drone summoning code where no matter what, the Land Carrier will summon 50 pairs of Drones maximum. Period

Maps V1.6c Changelog:
Fixed various texture errors throughout several maps. Never ending process, but everything counts!

ZDWARS12: -Whole map got a complete texture rehaul and is now known as ‘Verdant’

ZDWARS26: -Vanilla Hexen was able to remove or teleport Tyketto

ZDWARS29: -Mana wouldn’t spawn during the random intervals

Data: ZDoomWarsIv3.0f.pk3
Maps: ZDoomWarsIMapsv1.6c.pk3

And that’s all she wrote. I also finally revived the irc channel on irc.zandronum.com:6667 at #ZDoomWars. I don’t know why I waited this long or why this is happening either soooooo… hope you enjoy it!

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